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the Process of Collaborating with sound art
First of all, many thanks to the music art student: Qianhui Sun. The initial video was made according to my storyboard, and we conducted further discussions based on this. At the time, when I was discussing with a classmate in sound art, I presented the promotional video for “Black Myth: Wukong” as a reference. I…
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FMP Video
Final Work: Axe showcase: Game scenario simulation:
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Year 3 – Professional Future
23/2/24 Fri between our discussions in class today, we settled on a clay style, and I happen to have produced something related to it, so I have some ideas for the material. I created a simple table to organize ideas on how to use blender to create and how to implement in the future using…
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Year 3 – FMP E2
19/11 Adjustment of the jawline according to the grid distribution. After blender updated to 4.0, the CC4 export plugin compatibility was suddenly problematic… So I installed back to 3.6 And I did a preliminary block out I did some thinking about the face piece on the front of the helmet, because in the design stage…
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Year3-FMP E1
Week 0 Sep 26 ~ Oct 1 Proposals and presentations https://docs.google.com/presentation/d/12MUQW8CMRgF2K69t5B3U9-BEOakBds8I/edit?usp=sharing&ouid=115412944085092741254&rtpof=true&sd=true Week 1 Oct 2 ~ Oct 8 Defining the direction of the project Pre-research Final presentation concept Timing Week 2 Oct 9 ~ Oct 15 Li Kui Concept Regarding Li Kui’s design, because of the setting in my story, he is the character who…
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Overwatch – style Character Ford Animation Showreel
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Style Research
Week 1-Search & Thumbnails I was impressed that once when I was worried about hard surface modeling, I always struggle with the topology of my hard surface models when I punch holes in them or want to add some structure, I found that almost all the holes on Orisa’s model in overwatch were represented by…
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Hamster turntable rendering
Model :
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Prince Animation
Idle Run Push Pull
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Pick the Bone
I would like to thank Sam Roe at the beginning, I kept in touch with him throughout the production, from the beginning of the image, to the topology, the hair, Sam Roe helped me to understand more about a lot of areas I hadn’t touched and gave me a lot of advice, and we experimented…