Week 1-Search & Thumbnails

I was impressed that once when I was worried about hard surface modeling, I always struggle with the topology of my hard surface models when I punch holes in them or want to add some structure, I found that almost all the holes on Orisa’s model in overwatch were represented by mapping, and the process was to make High poly baked to Low poly.

You can see from the edges that the number of faces of the model is actually very low
I searched for a process to mimic Overwatch-style modeling:
[Beginners Guide to Creating Overwatch-Style Game Art [3D MODELING/TEXTURING]]

Use normal stamps to create bumpy effects
I’m actually a little confused about this method, if you use a normal brush it shouldn’t work when making procedural textures, right? So maybe it’s better to make it in High poly.
Tim Moreels

https://www.artstation.com/artwork/r9o656

https://www.artstation.com/artwork/A9gOZo




https://www.artstation.com/artwork/4X8vGl
characters


In Overwatch, the heroes are categorized into tank, damage, and support roles, and their different body types have an impact on gameplay by affecting their hitboxes. The developers took into account the heroes’ roles and characteristics when designing their appearances, resulting in heroes with vastly different body types. For example, some tanks like Reinhardt and Roadhog have different body types to match their different play styles, with Reinhardt being a well-trained soldier with a perfect body and Roadhog being similar to a resistance fighter with no professional training. Additionally, some support heroes like Brigitte have tall body types and are designed to control and deal damage, while other flexible heroes like Genji, Tracer, Mercy, Moira, and even Winston have slimmer and smaller body types.
ref:
https://overwatch.blizzard.com/en-gb/heroes/
Specific role analysis

Junker Queen

Junker Queen is a favorite character due to her unique weapon design and backstory. Her mechanical weapons have a Waste soil style, and her ability to use a magnet to return her axe and knife after throwing them is impressive. Her story takes place in Junkertown, which is also a Waste soil style background, adding depth to her character. Despite her slender silhouette, Junker Queen exudes power and rises from the bottom to become commander-in-chief. Her story is thrilling and she even extends goodwill to her enemies, all while maintaining her humanity. The combination of her unique design and captivating story make Junker Queen a remarkable character.
As the Junkers appear to be inspired by Mad Max, Junkertown appears to draw specific inspiration from Bartertown.
ref:

ref:
https://madmax.fandom.com/wiki/Bartertown
Zelda
The Legend of Zelda: Breath of the Wild
Breath of the Wild is an exceptional game due to its unique and customizable experience for each player, made possible by Nintendo’s attention to detail. The game’s complex mechanics, such as different weather and elemental effects, provide players with various options without raising the learning cost. The game’s art design is also highly detailed, adding to its appeal. Players have the freedom to choose their direction of progress, with four main storylines corresponding to each of the four races and their champions, who embody the unique characteristics of their nation. This freedom of choice and attention to detail make Breath of the Wild a remarkable game.

(Chinese) A person who did not play games before because of family reasons, but after playing zelda’s views on the game:
How fun is Zelda? The Legend of Zelda: Breath of the Wild
Ancient Design
Other than that, I really like Zelda’s design for ancient machines, the patterns have similarities to some of the Mayan civilizations I photographed in the British Museum, and to Xiuhcoatl (In Aztec religion).


Shot with the British Museum, left from maya civilization, right for Xiuhcoatl.

4 divine beasts
But the actual comparison I made revealed that it was not that similar, and after searching I found a reference source for these ancient items in the interview – the Jōmon period.
ref:


Shine Spray style Jōmon pottery
style
Regarding the shader used in Zelda Breath of the Wild, it appears to employ a prominent Toon shader, which results in a distinct contrast between light and dark areas. As for the color scheme in the game, it shares some similarities with Ghibli’s style, with a generally low contrast throughout the image and an overall dreamy feeling.



Despite the Switch’s hardware limitations, Breath of the Wild runs smoothly and features a vast open-world environment, which is a testament to the development team’s excellent optimization efforts. However, to achieve this performance, certain trade-offs were made, such as The material resolution of rocks and trees is not that high(But it’s not really visible on the switch’s small screen). Additionally, shadow jaggedness is still prevalent in some areas.

Toon shader in unity:
Zora
Zora is an aquatic subhuman race with distinct fish-like characteristics such as scales, fins, and gills. They prioritize protecting water sources due to their reliance on it for survival and dislike wearing clothes that hinder their movement in water. Zora have exceptional forging skills and are highly interested in accessories due to their access to abundant minerals.

Mipha, a member of the royal family, wears clothing similar to that of Hylian people despite Zora’s preference for not wearing clothing. Her character in Breath of the Wild is dignified and introverted yet portrayed as incredibly brave, emitting a gentle yet firm light from her soul. Mipha and the Zora Clan are known for their aquatic nature, reflected in their curved and rounded features. However, Mipha’s weapons are notable for their sharpness and height, creating a striking contrast that emphasizes her gentle demeanor while highlighting her bravery in battle.
ref:
https://zelda.fandom.com/wiki/Zora
Goron
Gorons are a massive mountain-dwelling race, characterized by their enormous size compared to other races. They move slowly, but can curl up into a ball and roll like a giant boulder. While they cannot swim, they have a high tolerance for extreme temperatures. Gorons have a strong sense of kinship and respect for their own kind, often referring to each other as “brother.” While generally friendly, they are also somewhat distrustful of outsiders. However, if an outsider proves their worth, usually through trials of strength, skill, intelligence, or bravery, the Goron tribe will accept them as one of their own and call them “brother.” Gorons subsist almost entirely on rocks mined from nearby quarries.
ref:
https://zelda.fandom.com/wiki/Goron

In silhouette, the most obvious features of the Goron are their round bodies, strong and powerful arms and relatively short legs. This predestined their movement speed received a limit, so the use of their strong arms to use some large sword-like weapons. At the same time, because they live on a very hot volcano, their skin is as hard as the rock, with rolling attacks also reminiscent of rolling stones, and Daruk give Link skills are also defensive skills.
By these characteristics, it is also said that the prototype of Goron is Roly-poly.
ref:
https://zelda.fandom.com/wiki/Daruk
Another interesting point is that there are no women in Goron, but they can reproduce and are related, which does not seem to have any information to prove how they reproduce, and the player only guesses for asexual reproduction.
And the Goron clan is allowed to enter the city of gerudos because the Gerudos consider all Goron people to be female.

ref:
In-game screenshots
Gerudo

The Gerudo, also known as the Female Pirates, reside in the harsh desert that bears their name. Due to a unique biological trait, the vast majority of their population is composed of women, but they seek partners from other human races to sustain their community.
Their harsh desert homeland has forged the Gerudo into a tough and resourceful people, known for their exceptional warrior skills. They are held in high regard and respected in the countries where they reside. Physically more robust than the Hylians, the Gerudo prefer weapons such as longswords and double scimitars.
ref:
https://zelda.fandom.com/wiki/Gerudo
Rito

ref:
https://zelda.fandom.com/wiki/Rito
Sheikah
A race of human-like creatures. They are a mysterious and secretive tribe with pointed ears, red eyes and shadowy magical abilities. They are the chosen guardians of the goddess Hylia, sent to protect and guide the descendants of her mortal incarnation, the Hyrule royal family.
https://zelda.fandom.com/wiki/Sheikah
Final Fantasy
FINAL FANTASY VII REMAKE INTERGRADE
I must say I’ve never played Final Fantasy before. But there are people around me who are crazy about this game and I often see characters from the game such as Cloud Strife, Tifa Lockhart.
First of all, my next analysis is based on the opinion of a person who has not played the game, if I have the opportunity to play it again, I believe it will be a completely different experience.
Final Fantasy 7 remake is very realistic style, the characters are very handsome and beautiful, statistically speaking, cloud for women is very attractive, and Tifa for men is very attractive. This kind of beautiful characters for teenagers is a huge attraction. In addition, Final Fantasy 7 remake is also top-notch for character building, the game’s micro-expressions, NPC character’s mini-theater, no doubt all let players deeply like the world, and the story.


Secondly, I found that Final Fantasy’s character design can leave a very deep impression when I played a game of guess what, although I have not played the game, but cloud’s hair like a blossoming flower I can immediately think.


